![]() Head to the Crazy Place and take note of the large rings above the yellow portal (see image below). Solve Puzzle - Align the symbols Surely the easiest of all the upgrade puzzles this one can be solved in a matter of seconds. Finally, go back to the central excavation site, go to the bottom level and build the Wind Staff. Then leave the crazy place by rebuilding the yellow portal again. Once ready, go through the portal to the Crazy Place and pick up the crystal from the yellow pedestal. Wait for the music to play and watch as the yellow portal is gradually built. Venture all the way underground and place the gramophone on the table at the bottom. Final step Once you have the parts, discs and gramophone, go to the tunnel by Generator 4 (Jug). Gramophone The Gramophone is always inside the central excavation site (dig site), one level downstairs on the floor. Top of the excavation site, in a wheelbarrow beside PaP.On a box, opposite side of excavation site, near the entrance leading to church.On a box, bottom of the walkway leading up the excavation site (Generator 2 side).It's always found in one of three locations: Black Disc The Black Disc is used in combination with the Gramophone to open the lower level of the excavation site. Choosing the wrong foot can lead to an instant down and misery! Also note that when three robots spawn in, only one of them will have a yellow foot. You must repeat this for each of the three different robots at church, at excavation site, and at Generator 2/Generator 3. This will instantly teleport you inside the robot where you can claim the part. To get inside a robot you must shoot the glowing underside foot of the robot and stand in it's path. Yellow Part Locations All three parts are hidden inside the giant robots that patrol the map. On a workbench in the tunnel at Generator 5.On a box, further to the left of Stamin-Up at Generator 5.On a stone wall immediately to the right of Stamin-Up at Generator 5.Yellow Disc Location The Yellow disc always spawns neat Generator 5 (Stamin-Up machine), Locations are one of the following: You must have all of these before you can build the base version of the staff. How to Get The Wind Staff The Wind Staff requires 3 YELLOW parts, 1 YELLOW coloured disc, 1 black disc and the gramophone. ![]() ![]() Although this alternate mode comes with limited ammo, it's extremely useful when you can't physically get to a downed player or don't want to stand around reviving them. Pressing the left directional pad causes the staff to flip around, allowing the player to instantly revive a teammate with a burst of energy. Like all the other upgraded staffs, the Ultimate Wind Staff has both a high round one hit melee attack but also an alternate mode. As you might expect the Wind Staff flings zombies out of the way with a powerful blast of air which when upgraded turns into a whirlwind twister that sucks zombies in. The Wind Staff bares a strong resemblance to the existing Thunder Gun Wonder Weapon, dating back to the original Black Ops zombies series. With the remastered version of Origins now upon us and the existing popularity of backwards compatible games on Xbox, it makes perfect sense to revisit what are arguably Treyarch's greatest Wonder Weapons - the staffs. In this guide you'll find a complete step by step walkthrough for upgrading the staff to its full Ultimate Staff potential whilst also recapping on the steps to acquire the base version. The Wind Staff is one of the harder staffs to acquire in Origins simply because of the hazardous and random nature of the walking robots. ![]()
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